//===============================================================================================
//ItemIndex  [Type * 512 + IndexItem]
//EffectCode [Code Effect or Skill]
//UseRGB     [1: On, 0: Off. (Active RGB Color)]
//Skill1     [Skill (Inside)]
//Skill2     [Skill (OutSide)]
//
//Original Horse: INDEX   32279          0         0        0      	0        301       	331
//===============================================================================================
//ItemIndex | EffectCode  |  ColorR  | ColorG  | ColorB  |  EffectSize | SkillPrimary | SkillSecondary
//===============================================================================================
 // 6856       223       	255       0        0		6	 0       	228 //GHOST HORSE
 // 6856       32279     	255       0        0		6	 0       	228 //GHOST HORSE
 // 6856       32279          0         0        0      	0        301       	331
end